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Applying Materials
Raytracing, refraction and multi sub object
Cameras and perspective
Setting 3d models into 2d backgrounds
Patch surfaces
Forming and welding together to create a model
Polygon modeling
Character creation - low poly models and multi resolution output
Nurbs
Creating nurbs curves and surfaces
Modifiers
Modeling using modifiers
Animation
Fundamentals of animation, controlling position, scale, speed
Lighting
Applying light, using attenuation and decay to create realistic environments
Volumetric lighting
Presentation effects
Effects
Lens effects, depth of field and using material channels
Morphing
Using template meshes and morph modifiers for facial animation and lip sinc |
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Course Overview:
An more advanced look at 3D Studio Max: a powerful tool for 3d designers, architects, interior designers and games producers - 3d modeling, animation and rendering solution for visual effects, character animation and next generation gaming.
Course Duration:
2 Days
Course Pre-requisites:
Equivalent experience as Introductory course.
At the end of this course you will be able to:
- Use advanced lighting techniques to create realistic scenes.
- Create dynamic animations: positioning cameras, moving and deforming objects.
Price Band:
Specialised
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