AutoDesk 3D Studio Max 9 Intermediate

Applying Materials
Raytracing, refraction and multi sub object


Cameras and perspective
Setting 3d models into 2d backgrounds


Patch surfaces
Forming and welding together to create a model


Polygon modeling
Character creation - low poly models and multi resolution output


Nurbs
Creating nurbs curves and surfaces


Modifiers
Modeling using modifiers


Animation
Fundamentals of animation, controlling position, scale, speed


Lighting
Applying light, using attenuation and decay to create realistic environments
Volumetric lighting
Presentation effects


Effects
Lens effects, depth of field and using material channels


Morphing
Using template meshes and morph modifiers for facial animation and lip sinc

 

 

 

Course Overview:

An more advanced look at 3D Studio Max: a powerful tool for 3d designers, architects, interior designers and games producers - 3d modeling, animation and rendering solution for visual effects, character animation and next generation gaming.

 

Course Duration:

2 Days

 

Course Pre-requisites:

Equivalent experience as Introductory course.

 

At the end of this course
you will be able to:
  • Use advanced lighting techniques to create realistic scenes.
  • Create dynamic animations: positioning cameras, moving and deforming objects.

Price Band:

 Specialised